Hey there! The files here on itch are specifically for a Game Boy Color emulator or to burn to a flashcart. I wanted to have the raw GBC version available for people to snag if they’re interested, but the Windows/MacOS ports are only on Steam. Sorry for the confusion!
Why is the PC version exclusive to Steam? Why not also upload it here on Itch? The file storage data is even light enough to fit here. I was hoping to buy a DRM-free copy of the game here on itch instead of yet another paranoid (albeit overrated) DRM-reliant service where I don't actually own anything I purchase.
I totally understand that! Honestly, as a solo dev, keeping up all of the separate versions is a real headache for what was supposed to be a small, starter project. To upload the PC builds to itch I would have to maintain separate versions without all of the Steam cloud code in there, and… I don’t wanna do that lol. So itch gets the GB versions and Steam gets the PC versions.
Why is the Steam cloud code so important to prevent the PC port from being on Itch? Doesn't that only handle storing save data from the game onto Valve's Steam cloud service? I do not mind managing save files manually for the Itch port if that's the concern. It would just be like traditional games being stored in App Data or Documents right?
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I bought the game here on Itch and am at a loss. Is there a proper way I can play this on the PC like the Steam demo had?
The Demo appeared to be made using Godot, whereas the game files here is just some GBC rom, probably for an emulator.
Why is that?
Hey there! The files here on itch are specifically for a Game Boy Color emulator or to burn to a flashcart. I wanted to have the raw GBC version available for people to snag if they’re interested, but the Windows/MacOS ports are only on Steam. Sorry for the confusion!
Why is the PC version exclusive to Steam? Why not also upload it here on Itch? The file storage data is even light enough to fit here. I was hoping to buy a DRM-free copy of the game here on itch instead of yet another paranoid (albeit overrated) DRM-reliant service where I don't actually own anything I purchase.
I totally understand that! Honestly, as a solo dev, keeping up all of the separate versions is a real headache for what was supposed to be a small, starter project. To upload the PC builds to itch I would have to maintain separate versions without all of the Steam cloud code in there, and… I don’t wanna do that lol. So itch gets the GB versions and Steam gets the PC versions.
I don't understand...
Why is the Steam cloud code so important to prevent the PC port from being on Itch? Doesn't that only handle storing save data from the game onto Valve's Steam cloud service? I do not mind managing save files manually for the Itch port if that's the concern. It would just be like traditional games being stored in App Data or Documents right?