I'm surprised when I boot the game and there's actually a narrative! I like the idea of the game direction, really feels like an actual game boy game mechanic wise. Mainly on the simple part.
The downside I met is probably the tedious forced repetitiveness without much change in pace outside the story. (might have been good to allow player to roam around a bit more than the limited in between cutscenes we got and decide when they can start their ice cream serving than automatically starting it)
And the fact there's no minimum quota needed or/fail consequences other than a screen that show "you failed" but then the story continue as if nothing bad happened, not even having to redo the day before (even though every day it saves). There was no reason for me to not just idle during the entire ice cream scooping and proceed with the story. The story has no differentiation and even I got praised for doing great through idling a few days straight.
Love the portraits by the way, did a really good job there with costumes and expressions too! The story is simple but it sure does have its charm and the dialog is pretty well-written
Hey, thanks for the feedback! The main gameplay is definitely repetitive and tedious, I won’t disagree with you there hehe - I wanted to have Clown Mode make the actual ingredients themselves switch, but even if I had gotten that working it wouldn’t fix the repetition, it’d only make some of the levels more frantic. I’m definitely gonna keep all of this in mind if/when I come back to this project post-jam, thanks again!
Edit: There is a second ending if you do poorly on the last level! I forgot to delete a line of code by accident when testing the good ending, but that’s fixed now :D
← Return to game
Comments
Log in with itch.io to leave a comment.
This game looks great! It was made in GbStudio right?
Thanks a lot :D And yes, it was made with GB Studio!
I'm surprised when I boot the game and there's actually a narrative!
I like the idea of the game direction, really feels like an actual game boy game mechanic wise. Mainly on the simple part.
The downside I met is probably the tedious forced repetitiveness without much change in pace outside the story. (might have been good to allow player to roam around a bit more than the limited in between cutscenes we got and decide when they can start their ice cream serving than automatically starting it)
And the fact there's no minimum quota needed or/fail consequences other than a screen that show "you failed" but then the story continue as if nothing bad happened, not even having to redo the day before (even though every day it saves). There was no reason for me to not just idle during the entire ice cream scooping and proceed with the story. The story has no differentiation and even I got praised for doing great through idling a few days straight.
Love the portraits by the way, did a really good job there with costumes and expressions too! The story is simple but it sure does have its charm and the dialog is pretty well-written
Hey, thanks for the feedback! The main gameplay is definitely repetitive and tedious, I won’t disagree with you there hehe - I wanted to have Clown Mode make the actual ingredients themselves switch, but even if I had gotten that working it wouldn’t fix the repetition, it’d only make some of the levels more frantic. I’m definitely gonna keep all of this in mind if/when I come back to this project post-jam, thanks again!
Edit: There is a second ending if you do poorly on the last level! I forgot to delete a line of code by accident when testing the good ending, but that’s fixed now :D