log 1 - Day 3 & First Portraits
Okay! Day 3 has concluded for me, and it brings with it a series of updates:
- The opening cutscene is rigged up, only needs portraits and character sprites. This includes the establishing shots, opening dialogue, and a little free-roam segment before the first conveyor belt level.
- Backgrounds have been polished and cleaned up for visual clarity.
- Some assets have been updated to be more thematically appropriate. Namely, the graphics that would appear when you correctly or incorrectly make an order have been changed to clown faces.
- I've created placeholders for all backgrounds awaiting portraits or raw Game Boy Camera photos.
- The conveyor belt level has a small text tutorial before it actually begins.
- The first 2 portraits have been taken! These aren't going to appear until the second day forward, but they were the only two I could take without needing another human being in front of me. I re-used two of my best props from Gas Station Story, mostly just to give the impression that this takes place on the same planet.
a Squod courier
frogman with a mustache :3
And that's the majority I'll be able to complete this week. I've gotta work at the job for the next 3 days, so all I'll really be able to work on around my shifts will be the next batch of portraits. I'll post another update Monday night after I integrate them into the project and have more progress to show!
- issumatek
Get Pierrot à la Mode
Pierrot à la Mode
A game about clowns and ice cream.
Status | Released |
Author | enzi |
Tags | Casual, clown, Funny, Game Boy, Game Boy ROM, Indie, Pixel Art, Simple, Singleplayer, Slice Of Life |
Languages | English |
More posts
- log 8 - Pierrot á la Mode Official Release and V1.1 Update ChangelogJul 19, 2024
- log 7 - build progress timelineDec 19, 2023
- log 6 - The Last Portraits and the Final DayDec 13, 2023
- log 5 - Day 13 & Bosley the ClownDec 12, 2023
- log 4 - Day 9 & Level 3Dec 07, 2023
- log 3 - Day 8 & Cashier ClownDec 06, 2023
- log 2 - Day 7 & the New GuyDec 05, 2023
- log 0 - Jam Announcement & Day 2 ProgressNov 29, 2023
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